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Use AI 3D models in Unreal Engine

KingDavez Studios exports FBX with the full PBR set (base color, normal, roughness, metallic, AO), ready for Lumen and Nanite in UE5.

Import (under 1 minute)

  1. Download the FBX from your dashboard.
  2. In the Unreal Content Browser, drag the FBX into a content folder.
  3. In the FBX import dialog: Import Materials βœ…, Import Textures βœ…, Build Nanite βœ… (UE5).
  4. Drop the imported Static Mesh into your level. Materials auto-bind to the imported textures.

Tips

  • Nanite: KingDavez meshes are high-density β€” Nanite handles them efficiently without manual LODs.
  • Collision: Use Auto Convex in the Static Mesh editor for organic shapes, or a simple box for props.
  • Scale: Unreal uses centimeters. Set Import Uniform Scale to 100 if your scene looks tiny.
  • Lumen: Normal + roughness import unchanged β€” no extra setup needed.

Runtime loading

For in-game generation use the REST API from a C++ HTTP module or third-party plugin (e.g. glTFRuntime) to download and spawn GLBs at runtime.