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Use AI 3D models in Godot

Godot 4 has first-class GLB / glTF 2.0 support. Drop a KingDavez Studios .glb into your project — Godot reads materials, normals, and PBR maps out of the box.

Import

  1. Download the GLB from your dashboard.
  2. Drop the file into your project's res:// filesystem.
  3. Godot creates a Scene resource automatically. Instance it into your level.
  4. Optional: open the import dock and toggle Generate → LODs.

Runtime loading (GDScript)

var gltf := GLTFDocument.new()
var state := GLTFState.new()
var err := gltf.append_from_file("user://model.glb", state)
if err == OK:
    var scene := gltf.generate_scene(state)
    add_child(scene)

Pair with the REST API to download fresh models at runtime.