Use AI 3D models in Godot
Godot 4 has first-class GLB / glTF 2.0 support. Drop a KingDavez Studios .glb into your project — Godot reads materials, normals, and PBR maps out of the box.
Import
- Download the GLB from your dashboard.
- Drop the file into your project's
res://filesystem. - Godot creates a Scene resource automatically. Instance it into your level.
- Optional: open the import dock and toggle Generate → LODs.
Runtime loading (GDScript)
var gltf := GLTFDocument.new()
var state := GLTFState.new()
var err := gltf.append_from_file("user://model.glb", state)
if err == OK:
var scene := gltf.generate_scene(state)
add_child(scene)Pair with the REST API to download fresh models at runtime.