Use AI 3D models in Unity
Every KingDavez Studios generation exports as standard .glb or .fbx β formats Unity imports natively. No plugin required for design-time use.
Design-time (drag & drop)
- Open a generation in your dashboard and download the FBX (recommended for Unity) or GLB.
- Drag the file into your project's
Assets/folder. - Unity auto-imports the mesh, materials, normals, and AO maps. Drag the prefab into your scene.
- For PBR: select the material, switch shader to URP/Lit or HDRP/Lit and the maps stay wired.
Runtime GLB loading
// C# β runtime GLB import via UnityGLTF or glTFast
// 1) Install glTFast from Package Manager: com.unity.cloud.gltfast
using GLTFast;
var gltf = new GltfImport();
bool ok = await gltf.Load("https://kingdavez.click/path/to/model.glb");
if (ok) gltf.InstantiateMainSceneAsync(transform);Combine with the REST API to generate models on-demand from your game.
Recommended settings
- Model: Scale Factor 1, Mesh Compression Off, Read/Write Enabled if you modify at runtime.
- Materials: Location β Use External Materials (Legacy) to edit them as assets.
- Animation: None (static meshes).