AI mesh built for Second Life
Generations exported through our SL pipeline are watertight, low-LI, and shipped as DAE / COLLADA β the format the Firestorm and official SL viewers expect.
Upload to Second Life
- Generate a model, then click Export β DAE (Second Life) on the result.
- In the SL viewer:
Build β Upload β Modelβ¦and pick the DAE. - On the Physics tab, choose Lowest for furniture / props, or upload our generated low-poly physics shape.
- Calculate weights & fees β typical KingDavez exports come in under 1.0 LI for a single-link prop.
- Upload, then rez in-world.
SL-optimized defaults
- Geometry: watertight, manifold, < 21,844 verts per face (SL limit).
- UVs: single channel, 0β1 space, no overlaps.
- Textures: 1024Β² or 512Β² PBR baked to diffuse + normal for classic SL materials.
- Scale: meters β matches SL's world unit, no rescaling on upload.
- LODs: 4 levels auto-generated to keep Land Impact low.
In-world LSL HUD Beta
Generate 3D models and textures directly inside Second Life with our in-world HUD. Supports text-to-3D, image-to-3D, balance, and history β all gated by your personal API key (issued in your dashboard).
Get the Official HUD
Get the KingDavez 3D Model & PBR Texture Generator HUD from the Second Life Marketplace.
How it works in-world
1. Get the HUD from the Second Life Marketplace and wear it in-world.
2. Touch the HUD to open the menu.
3. Choose Set Key, paste your dashboard API key, and the menu will change to CONNECTED.
4. Choose Generate, Mode, or Balance from the dialog.
5. If the textbox is blocked, type /42 /key YOUR_KEY in nearby chat.
Credits are checked directly against your KingDavez account. Owners are unlimited.
In-world delivery
We're piloting in-world delivery via a CasperVend-compatible script. If you want early access, head to the community hub and ping us.